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Batzal Roof Designer 2014: A Powerful Plugin for Creating 3D Roofs
Batzal Roof Designer is a plugin for 3D Studio Max that allows you to create realistic and detailed roofs for your 3D models. Whether you are designing a simple textured roof or a complex roof covered with mesh tiles, Batzal Roof Designer can save you time and effort.
Batzal Roof Designer works by generating roof geometry based on the shape of your model. You can adjust various parameters such as tile size, shape, color, orientation, and randomness. You can also add details such as gutters, eaves, ridges, valleys, and dormers. Batzal Roof Designer supports both standard and V-Ray materials, and can render your roofs with high quality and speed.
Batzal Roof Designer 2014 is the latest version of the plugin, compatible with 3D Studio Max 2014. It has some new features and improvements, such as:
Improved performance and stability
Support for multi-core processors
Support for mental ray renderer
New tile shapes and presets
New roof elements such as chimneys, skylights, and vents
New options for editing and customizing roofs
Batzal Roof Designer 2014 is a must-have plugin for architects, designers, and 3D artists who want to create realistic and stunning roofs for their projects. However, it is not a free plugin, and requires a license to use. Some users may try to find a cracked version of the plugin online, but this is not recommended. Cracked versions of Batzal Roof Designer may contain viruses, malware, or spyware that can harm your computer or compromise your data. They may also not work properly or cause errors and crashes in your 3D Studio Max.
The best way to get Batzal Roof Designer 2014 is to purchase it from the official website of Batzal Software[^1^]. There you can find more information about the plugin, its features, pricing, and support. You can also download a free trial version of the plugin to test it before buying it. Batzal Software offers discounts for educational institutions and volume purchases.
Batzal Roof Designer 2014 is a powerful and easy-to-use plugin that can help you create amazing roofs for your 3D models. It is worth investing in this plugin if you want to enhance your 3D design skills and impress your clients or audience.
In this article, we will show you how to use Batzal Roof Designer 2014 to create a roof for a simple house model. We will also show you some tips and tricks to make your roof look more realistic and appealing.
Step 1: Create a house model
The first step is to create a house model in 3D Studio Max. You can use any modeling technique you prefer, such as box modeling, spline modeling, or poly modeling. The important thing is to make sure that your house model has a clean and closed topology, and that it has no overlapping or intersecting faces. This will ensure that Batzal Roof Designer can generate a roof geometry that fits your model correctly.
For this example, we will use a simple box to create a house model. We will apply some modifiers to the box, such as Edit Poly, Shell, and Chamfer, to add some details and thickness to the walls. We will also create some windows and doors using Boolean operations. Here is how our house model looks like:
Step 2: Apply Batzal Roof Designer
The next step is to apply Batzal Roof Designer to our house model. To do this, we need to select our house model and go to the Modify panel. There we will find the Batzal Roof Designer modifier in the Modifier List. We will click on it to add it to our model.
Once we apply Batzal Roof Designer, we will see that our house model has been covered with a default roof geometry. This roof geometry is based on the shape of our model, and it has some default parameters such as tile size, shape, color, and orientation. We can see the roof geometry in the viewport by enabling the Show Roof option in the modifier panel.
Step 3: Adjust roof parameters
The next step is to adjust the roof parameters to suit our design needs. Batzal Roof Designer has many parameters that we can tweak to customize our roof. These parameters are divided into four categories: General, Tiles, Elements, and Render.
The General category contains parameters that affect the overall shape and size of the roof geometry. Here we can change the roof height, slope, overhang, and offset. We can also enable or disable the Auto Fit option, which automatically adjusts the roof geometry to fit the model shape.
The Tiles category contains parameters that affect the appearance and distribution of the tiles on the roof. Here we can change the tile size, shape, color, orientation, randomness, and variation. We can also choose from different tile presets or create our own custom tiles.
The Elements category contains parameters that affect the addition and placement of extra elements on the roof. Here we can add details such as gutters, eaves, ridges, valleys, and dormers. We can also add elements such as chimneys, skylights, and vents.
The Render category contains parameters that affect the rendering quality and speed of the roof. Here we can choose between standard and V-Ray materials for the roof tiles and elements. We can also enable or disable options such as mesh optimization, displacement mapping, ambient occlusion, and global illumination.
For this example, we will change some of the parameters in each category to create a more realistic and appealing roof for our house model. Here are some of the changes we made:
We increased the roof height and slope to make it more prominent.
We decreased the tile size and increased the tile randomness to make it more varied.
We changed the tile color to a dark red tone to match our house color scheme.
We added gutters, eaves, ridges, valleys, and dormers to add more detail and complexity to the roof shape.
We added a chimney element with a custom shape and position.
We used V-Ray materials for the tiles and elements to improve the rendering quality.
Here is how our roof looks like after adjusting the parameters:
Step 4: Render your scene
The final step is to render your scene with your preferred renderer. Batzal Roof Designer supports ec8f644aee